Namespaces |
| namespace | fields |
Classes |
| class | Action |
| | This is a brief description. More...
|
| class | ActionImpl |
| class | ActionSet |
| | This is a brief description. More...
|
| class | Component |
| | This is a brief description. More...
|
| class | Condition |
| | This is a brief description. More...
|
| class | Connection |
| class | ControlResponse |
| | This is a brief description. More...
|
| class | Event |
| class | Guard |
| class | Message |
| | This is a brief description. More...
|
| class | MessageCallback |
| class | MessageCallbackImpl |
| class | MessageReference |
| | This is a brief description. More...
|
| class | Node |
| | This is a brief description. More...
|
| class | Service |
| | This is a brief description. More...
|
| class | State |
| | This is a brief description. More...
|
| class | StateMachine |
| | This is a brief description. More...
|
| class | StateMachineRunner |
| | This is a brief description. More...
|
| class | StaticCallbackImpl |
| class | Subsystem |
| | This is a brief description. More...
|
| class | SystemTree |
| | This is a brief description. More...
|
| class | Transition |
| | This is a brief description. More...
|
| class | Trigger |
| | This is a brief description. More...
|
| class | TriggerCallbackImpl |
| class | TriggerQueue |
Enumerations |
| enum | ConnectionRequestType { CREATE = 0,
UPDATE = 1,
CANCEL = 2
} |
| enum | ConnectionType { PERIODIC = 0,
ON_CHANGE = 1
} |
| enum | ControlResponseType { NOT_AVAILABLE = 0,
INSUFFICIENT_AUTHORITY = 1,
CONTROL_RELEASED = 2,
CONTROL_ACCEPTED = 3
} |
| enum | TransitionType { SIMPLE = 0,
LOOPBACK = 1,
PUSH = 2,
POP = 3
} |
Functions |
| std::ostream & | operator<< (std::ostream &output, const Action &object) |
| std::ostream & | operator<< (std::ostream &output, const ActionSet &object) |
| std::ostream & | operator<< (std::ostream &output, const Component &object) |
| std::ostream & | operator<< (std::ostream &output, const Condition &object) |
| std::ostream & | operator<< (std::ostream &output, const Connection &object) |
| std::ostream & | operator<< (std::ostream &output, const ControlResponse &object) |
| std::ostream & | operator<< (std::ostream &output, const Event &object) |
| std::ostream & | operator<< (std::ostream &output, const Guard &object) |
| std::ostream & | operator<< (std::ostream &output, const Message &object) |
| std::ostream & | operator<< (std::ostream &output, const MessageCallback &object) |
| std::ostream & | operator<< (std::ostream &output, const MessageReference &object) |
| std::ostream & | operator<< (std::ostream &output, const Node &object) |
| std::ostream & | operator<< (std::ostream &output, const Service &object) |
| std::ostream & | operator<< (std::ostream &output, const State &object) |
| std::ostream & | operator<< (std::ostream &output, const StateMachine &object) |
| std::ostream & | operator<< (std::ostream &output, const StateMachineRunner &object) |
| std::ostream & | operator<< (std::ostream &output, const Subsystem &object) |
| std::ostream & | operator<< (std::ostream &output, const SystemTree &object) |
| std::ostream & | operator<< (std::ostream &output, const Transition &object) |
| std::ostream & | operator<< (std::ostream &output, const Trigger &object) |
| std::ostream & | operator<< (std::ostream &output, const TriggerQueue &object) |
| std::ostream & | operator<< (std::ostream &output, const ConnectionRequestType &enumValue) |
| std::istream & | operator>> (std::istream &input, ConnectionRequestType &enumValue) |
| std::ostream & | operator<< (std::ostream &output, const ConnectionType &enumValue) |
| std::istream & | operator>> (std::istream &input, ConnectionType &enumValue) |
| std::ostream & | operator<< (std::ostream &output, const ControlResponseType &enumValue) |
| std::istream & | operator>> (std::istream &input, ControlResponseType &enumValue) |
| std::ostream & | operator<< (std::ostream &output, const TransitionType &enumValue) |
| std::istream & | operator>> (std::istream &input, TransitionType &enumValue) |