OpenJAUS Software Development Kit
4.3.1
openjaus
model
State
openjaus::model::State Member List
This is the complete list of members for
openjaus::model::State
, including all inherited members.
addEntryAction
(void(C::*fp)(), C *object)
openjaus::model::State
inline
addExitAction
(void(C::*fp)(), C *object)
openjaus::model::State
inline
addStateMachine
(StateMachine &stateMachine)
openjaus::model::State
addTransition
(Transition &transition)
openjaus::model::State
entry
()
openjaus::model::State
entryActions
openjaus::model::State
protected
exit
()
openjaus::model::State
exitActions
openjaus::model::State
protected
getEntryActions
() const
openjaus::model::State
getExitActions
() const
openjaus::model::State
getLoop
() const
openjaus::model::State
getName
() const
openjaus::model::State
getParentStateMachine
() const
openjaus::model::State
getQualifiedName
()
openjaus::model::State
getResponse
(Trigger *trigger)
openjaus::model::State
getServiceName
() const
openjaus::model::State
getStateMachine
(std::string stateMachineName)
openjaus::model::State
getStateMachines
() const
openjaus::model::State
getTransitions
() const
openjaus::model::State
isStartingState
() const
openjaus::model::State
loop
openjaus::model::State
protected
name
openjaus::model::State
protected
operator<<
(std::ostream &output, const State &object)
openjaus::model::State
friend
operator<<
(std::ostream &output, const State *object)
openjaus::model::State
friend
parentStateMachine
openjaus::model::State
protected
processTrigger
(Trigger *trigger)
openjaus::model::State
virtual
removeTransition
(Transition &transition)
openjaus::model::State
serviceName
openjaus::model::State
protected
setEntryActions
(Action *entryActions)
openjaus::model::State
setExitActions
(Action *exitActions)
openjaus::model::State
setLoop
(Transition *loop)
openjaus::model::State
setName
(std::string name)
openjaus::model::State
setParentStateMachine
(StateMachine *parentStateMachine)
openjaus::model::State
setServiceName
(std::string serviceName)
openjaus::model::State
setStartingState
(bool startingState)
openjaus::model::State
setStateMachines
(const StateMachine &stateMachines)
openjaus::model::State
setTransitions
(const Transition &transitions)
openjaus::model::State
startingState
openjaus::model::State
protected
State
()
openjaus::model::State
stateMachines
openjaus::model::State
protected
toString
() const
openjaus::model::State
virtual
transitions
openjaus::model::State
protected
~State
()
openjaus::model::State
virtual
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